Currently the NPCs are fairly basic and can't do as much as we want them to but we are planning to expand on them in future versions. More information on using custom objects will be added to the forum or wiki when the next version is released.Īnother thing that we have added in the next version is NPCs. You then simply do CreateObject in your script as normal but specify the name of the dff instead of the model ID. Objects that can be imported can be made for either GTA3 or Vice City since there aren't many models made for GTA3, so we added a few patches to allow VC modelsĪll that is required to import new models into LU is a dff, txd and a col file. We felt this was a necessity as GTA3 has some fairly bad objects normally and custom objects helps to make your server more unique. Some of the new features in 0.1.1.0 are as follows:įor starters, LU now allows you to import your own object models to use in your server. This next version features a lot of changes and new things which we have been working on for a while.
Its been quite some time since any news was posted on LU so i thought i'd break the silence.Īs some of you keen-eyed people may have noticed, the progress bar on the left of the homepage now says the progress on the next version of LU (0.1.1.0). But for now, give Maxorator, Falcon and Bakasan a big hearty welcome! We all hope to be able to show the results of our collaboration soon, either in the form of an LU beta or a VC:MP one. We will all be working on the two projects simultaneously, implementing similar ideas and fixing the odd bugs here and there to ensure that the GTA community get two great multiplayer mods for two different games.
What does this mean? Simply put it means that the VC:MP team have full access to the LU source and likewise with the LU team.
We have always been in contact with the developers exchanging ideas and we have created some unofficial addons for the mod (such as the hugely popular VCMP Squirrel server) and after some discussion we decided that it would be in everybodies best interests if we join forces Some of you may know that the LU team have had a close relationship with VC:MP for quite some time. Some of you keen-eyed folks out there may have noticed another person in the developers list the last few days, that person being maxorator, which many of you know is the main developer of VC:MP so let me explain.